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Textured Plane

A plane showing a texture loaded from an image file.

This component is a subclass of OpenGLComponent and therefore uses the OpenGL display service.

Example Usage

A plane showing an image loaded from the file "nemo.jpeg":

PLANE = TexPlane(position=(0, 0,-6), texture="nemo.jpeg").activate()


How does it work?

This component is a subclass of OpenGLComponent (for OpenGLComponent functionality see its documentation). It overrides __init__(), setup(), draw().

In setup() the method loadTexture() get called which loads the texure from the image file specified. If the image in the file has dimensions which are not equal a power of two, the texture dimensions get enlarged (this is needed because of OpenGL texturing limitations).

In draw() a simple plane is drawn whith the loaded texture on it.


class TexPlane(OpenGLComponent)

TexPlane(...) -> A new TexPlane component.

A plane showing a texture loaded from an image file.

Keyword arguments:

  • tex -- image file name
  • pixelscaling -- factor for translation from pixels to units in 3D space (default=100.0)



Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature


Draws textured plane.


Loads texture from specified image file.


Load texture.


Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT