Kamaelia.Visualisation.PhysicsGraph.TopologyViewer.TopologyViewerFor examples and more explanations, see the module level docs. class TopologyViewer(Kamaelia.UI.MH.PyGameApp, Axon.Component.component)TopologyViewer(...) -> new TopologyViewer component. A component that takes incoming topology (change) data and displays it live using pygame. A simple physics model assists with visual layout. Particle types, appearance and physics interactions can be customised. Keyword arguments (in order):
Inboxes
Outboxes
Methods defined hereWarning! You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers. __init__(self[, screensize][, fullscreen][, caption][, particleTypes][, initialTopology][, laws][, simCyclesPerRedraw][, border][, extraDrawing][, showGrid][, transparency][, position])x.__init__(...) initializes x; see x.__class__.__doc__ for signature _generateXY(self, posSpec)generateXY(posSpec) -> (x,y) or raises ValueError posSpec == "randompos" or "auto" -> random (x,y) within the surface (specified border distance in from the edege) posSpec == "(XXX,YYY)" -> specified x,y (positive or negative integers) addParticle(self, *particles)Add particles to the system breakBond(self, source, dest)Break a bond from source to destination particle, specified by IDs doCommand(self, msg)Proceses a topology command tuple: [ "ADD", "NODE", <id>, <name>, <positionSpec>, <particle type> ] [ "DEL", "NODE", <id> ] [ "ADD", "LINK", <id from>, <id to> ] [ "DEL", "LINK", <id from>, <id to> ] [ "DEL", "ALL" ] [ "GET", "ALL" ] getParticleLabel(self, node_id)getParticleLabel(node_id) -> particle's name Returns the name/label of the specified particle. getTopology(self)getTopology() -> list of command tuples that would build the current topology initialiseComponent(self)Initialises. keyDownHandler(self, event)Handle keypresses: ESCAPE, Q : quits F : toggles fullscreen mode arrows : scroll the view keyUpHandler(self, event)Handle releases of keys mainLoop(self)Main loop. Proceses commands from "inbox" inbox, runs physics simulation, then renders display FIXME: This is massively broken, this component overrides initialiseComponent, and also has a main AND has a mainLoop. makeBond(self, source, dest)Make a bond from source to destination particle, specified by IDs quit(self[, event])Cause termination. removeParticle(self, *ids)Remove particle(s) specified by their ids. Also breaks any bonds to/from that particle. render(self)Render elements to self.screen scroll(self, ('dx', 'dy'))Scroll the contents being displayed on the surface by (dx,dy) left and up. selectParticle(self, particle)Select the specified particle. updateParticleLabel(self, node_id, new_name)updateParticleLabel(node_id, new_name) -> updates the given nodes name & visual label if it exists node_id - an id for an already existing node new_name - a string (may include spaces) defining the new node name FeedbackGot a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording! Please leave you feedback here in reply to the documentation thread in the Kamaelia blog. -- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT |
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