Kamaelia docs : Kamaelia.UI.Pygame.Text.Textbox


For examples and more explanations, see the module level docs.

class Textbox(TextDisplayer)

Textbox(...) -> New Pygame Textbox component

Keyword Arguments:

  • Textbox inherits its keyword arguments from TextDisplayer. Please see TextDisplayer docs.

Reads keyboard input and updates it on the screen. Flushes string buffer and sends it to outbox when a newline is encountered.


  • control : shutdown handling
  • _quitevents : user-generated quit events
  • _events : key events
  • _surface : for PygameDisplay to send surfaces to
  • inbox : for incoming lines of text


  • outbox : not used
  • signal : propagates out shutdown signals
  • _pygame : for sending requests to PygameDisplay

Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.


Requests a surface from PygameDisplay and registers to listen for events Then enters the main loop, which checks for Pygame events and updates them to the screen.

setText(self, text)

erases the screen and updates it with text

Methods inherited from Kamaelia.UI.Pygame.Text.TextDisplayer :


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