Kamaelia docs : Kamaelia.UI.Pygame.KeyEvent.KeyEvent


For examples and more explanations, see the module level docs.

class KeyEvent(Axon.Component.component)

KeyEvent([allkeys][,key_events][,outboxes]) -> new KeyEvent component.

Component that sends out messages in response to pygame keypress events.

Keyword arguments:

  • allkeys -- if True, all keystrokes send messages out of "allkeys" outbox (default=False)
  • key_events -- dict mapping pygame keycodes to (msg,"outboxname") pairs (default=None)
  • outboxes -- dict of "outboxname":"description" key:value pairs (default={})


  • control : Shutdown messages: shutdownMicroprocess or producerFinished
  • callback : Receive callbacks from Pygame Display
  • inbox : Receive events from Pygame Display


  • outbox : NOT USED
  • signal : Shutdown signalling: shutdownMicroprocess or producerFinished
  • allkeys : Outbox that receives *every* keystroke if enabled
  • display_signal : Outbox used for communicating to the display surface

Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self[, allkeys][, key_events][, key_up_events][, outboxes])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature


Main loop.

waitBox(self, boxname)

Generator. yields 1 until data is ready on the named inbox.


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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT

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