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Kamaelia.UI.Pygame.Display.PygameDisplay

For examples and more explanations, see the module level docs.


class PygameDisplay(Axon.AdaptiveCommsComponent.AdaptiveCommsComponent)

PygameDisplay(...) -> new PygameDisplay component

Use PygameDisplay.getDisplayService(...) in preference as it returns an existing instance, or automatically creates a new one.

Or create your own and register it with setDisplayService(...)

Keyword arguments (all optional):

Inboxes

Outboxes

Methods defined here

Warning!

You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

handleDisplayRequest(self)

Check "notify" inbox for requests for surfaces, events and overlays and process them.

handleEvents(self)

main(self)

Main loop.

surfacePosition(self, surface)

Returns a suggested position for a surface. No guarantees its any good!

updateDisplay(self, display)

Render all surfaces and overlays onto the specified display surface.

Also dispatches events to event handlers.

updateOverlays(self)

Feedback

Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT