Kamaelia.UI.Pygame.Display.PygameDisplayFor examples and more explanations, see the module level docs. class PygameDisplay(Axon.AdaptiveCommsComponent.AdaptiveCommsComponent)PygameDisplay(...) -> new PygameDisplay component Use PygameDisplay.getDisplayService(...) in preference as it returns an existing instance, or automatically creates a new one. Or create your own and register it with setDisplayService(...) Keyword arguments (all optional):
Inboxes
Outboxes
Methods defined hereWarning! You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers. __init__(self, **argd)x.__init__(...) initializes x; see x.__class__.__doc__ for signature handleDisplayRequest(self)Check "notify" inbox for requests for surfaces, events and overlays and process them. main(self)Main loop. surfacePosition(self, surface)Returns a suggested position for a surface. No guarantees its any good! updateDisplay(self, display)Render all surfaces and overlays onto the specified display surface. Also dispatches events to event handlers. FeedbackGot a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording! Please leave you feedback here in reply to the documentation thread in the Kamaelia blog. -- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT |
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