Pygame Button WidgetA button widget for pygame display surfaces. Sends a message when clicked. Uses the Pygame Display service. Example UsageThree buttons that output messages to the console: button1 = Button(caption="Press SPACE or click",key=K_SPACE).activate() button2 = Button(caption="Reverse colours",fgcolour=(255,255,255),bgcolour=(0,0,0)).activate() button3 = Button(caption="Mary...",msg="Mary had a little lamb", position=(200,100)).activate() ce = ConsoleEchoer().activate() button1.link( (button1,"outbox"), (ce,"inbox") ) button2.link( (button2,"outbox"), (ce,"inbox") ) button3.link( (button3,"outbox"), (ce,"inbox") ) How does it work?The component requests a display surface from the Pygame Display service component. This is used as the surface of the button. It also binds event listeners to the service, as appropriate. Arguments to the constructor configure the appearance and behaviour of the button component:
If a producerFinished or shutdownMicroprocess message is received on its "control" inbox. It is passed on out of its "signal" outbox and the component terminates. Upon termination, this component does not unbind itself from the Pygame Display service. It does not deregister event handlers and does not relinquish the display surface it requested. Kamaelia.UI.Pygame.Button.Buttonclass Button(Axon.Component.component)Button(...) -> new Button component. Create a button widget in pygame, using the Pygame Display service. Sends a message out of its outbox when clicked. Keyword arguments (all optional):
Inboxes
Outboxes
Methods defined hereWarning! You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers. __init__(self[, caption][, position][, margin][, bgcolour][, fgcolour][, msg][, key][, transparent][, size])x.__init__(...) initializes x; see x.__class__.__doc__ for signature blitToSurface(self)Clears the background and renders the text label onto the button surface. buildCaption(self, text)Pre-render the text to go on the button label. main(self)Main loop. waitBox(self, boxname)Generator. yields 1 until data ready on the named inbox. FeedbackGot a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording! Please leave you feedback here in reply to the documentation thread in the Kamaelia blog. -- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT |
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