Kamaelia docs : Kamaelia.UI.OpenGL.SimpleRotationInteractor

Simple Rotation Interactor

A simple interactor for rotating OpenGLComponents around the X,Y axes.

SimpleRotationInteractor is a subclass of Interactor.

Example Usage

The following example shows four SimpleCubes which can be rotated by dragging your mouse over them:

o1 = SimpleCube(position=(6, 0,-30), size=(1,1,1)).activate()
i1 = SimpleRotationInteractor(target=o1).activate()

o2 = SimpleCube(position=(0, 0,-20), size=(1,1,1)).activate()
i2 = SimpleRotationInteractor(target=o2).activate()

o3 = SimpleCube(position=(-3, 0,-10), size=(1,1,1)).activate()
i3 = SimpleRotationInteractor(target=o3).activate()

o4 = SimpleCube(position=(15, 0,-40), size=(1,1,1)).activate()
i4 = SimpleRotationInteractor(target=o4).activate()


How does it work?

SimpleTranslationInteractor is a subclass of Interactor (for Interactor functionality see its documentation). It overrides the __init__(), setup() and handleEvents() methods.

The amount of rotation is determined using the relative 2d movement which is included in every mouse event and multiplying it by a factor. This factor must be specified on creation of the component.


class SimpleRotationInteractor(Interactor)

SimpleRotationInteractor(...) -> A new SimpleRotationInteractor component.

A simple interactor for rotating OpenGLComponents around the X,Y axes.

Keyword arguments:

  • rotationfactor -- factor to translate between 2d movment and 3d rotation (default=10.0)

Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature


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