For examples and more explanations, see the module level docs.
OpenGLDisplay(...) -> new OpenGLDisplay component
Use OpenGLDisplay.getDisplayService(...) in preference as it returns an existing instance, or automatically creates a new one.
Or create your own and register it with setDisplayService(...)
Keyword arguments (all optional):
Methods defined here
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Calculates the power of 2 dimensions for a given size.
Uses OpenGL picking to determine objects that have been hit by mouse pointer. see e.g. OpenGL Redbook
Draws all registered OpenGL components with their set transformation matrix.
Draws all surfaces of registered pygame components on top of everything else.
Returns a unique number.
Handles pygame input events.
Prepare and send input events for OpenGL components.
Prepare and send input events for pygame components.
Handles service requests.
Sets projection matrix.
Returns a suggested position for a surface. No guarantees its any good!
Draws all components, updates screen, clears the backbuffer and depthbuffer .
Converts the surface of a pygame component to an OpenGL texture.
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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT
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