April 2024 - This site, and Kamaelia are being updated. There is significant work needed, and PRs are welcome.

Kamaelia.UI.OpenGL.Movement.PathMover

For examples and more explanations, see the module level docs.


class PathMover(Axon.Component.component)

PathMover(...) -> A new PathMover object.

PathMover can be used to move a 3d object along a path.

It can be controlled by sending commands to its inbox. These commands can be one of "Play", "Stop", "Next", "Previous", "Rewind", "Forward" and "Backward".

If the pathmover reaches the beginning or the end of a path it generates a status message which is sent to the "status" outbox. This message can be "Finish" or "Start".

Keyword arguments:

Inboxes

Outboxes

Methods defined here

Warning!

You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, path[, repeat])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

main(self)

Feedback

Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT