Kamaelia docs : Kamaelia.UI.OpenGL.Movement.PathMover


For examples and more explanations, see the module level docs.

class PathMover(Axon.Component.component)

PathMover(...) -> A new PathMover object.

PathMover can be used to move a 3d object along a path.

It can be controlled by sending commands to its inbox. These commands can be one of "Play", "Stop", "Next", "Previous", "Rewind", "Forward" and "Backward".

If the pathmover reaches the beginning or the end of a path it generates a status message which is sent to the "status" outbox. This message can be "Finish" or "Start".

Keyword arguments:

  • path -- A path object (e.g. LinearPath) or a list of points
  • repeat -- Boolean indication if the Pathmover should repeat the path if it reaches an end (default=True)


  • control : ignored
  • inbox : Commands are received here


  • status : Used to send status messages
  • outbox : Outbox for sending Control3D commands

Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, path[, repeat])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature


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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT

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