For examples and more explanations, see the module level docs.
Interactor(...) -> A new Interactor object (not very useful, designed to be subclassed)
This component implements the basic functionality of an Interactor. An Interactor listens to events of another component and tranlates them into movement which is applied to the target component. It provides methods to be overridden for adding functionality.
Methods defined here
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Sends listening request for pygame events to the display service. The events parameter is expected to be a list of pygame event constants.
Override this method for operations you want to do every frame. It will be called every time the component is scheduled. Do not include infinite loops, the method has to return every time it gets called.
Override this method to do event handling inside. Should look like this:
while self.dataReady("events"): event = self.recv("events") # handle event ...
Sends stop listening request for pygame events to the display service. The events parameter is expected to be a list of pygame event constants.
Override this method for component setup. It will be called on the first scheduling of the component.
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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT
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