Kamaelia docs : Kamaelia.UI.OpenGL.Button.Button


For examples and more explanations, see the module level docs.

class Button(Kamaelia.UI.OpenGL.OpenGLComponent.OpenGLComponent)

Button(...) -> A new Button component.

A button widget for the OpenGL display service. Sends a message when clicked or an assigned key is pressed.

Keyword arguments:

  • caption -- Button caption (default="Button")
  • bgcolour -- Colour of surfaces behind caption (default=(244,244,244))
  • fgcolour -- Colour of the caption text (default=(0,0,0)
  • sidecolour -- Colour of side planes (default=(200,200,244))
  • margin -- Margin size in pixels (default=8)
  • key -- Key to activate button (default=None)
  • fontsize -- Font size for caption text (default=50)
  • pixelscaling -- Factor to convert pixels to units in 3d, ignored if size is specified (default=100)
  • thickness -- Thickness of button widget, ignored if size is specified (default=0.3)
  • msg -- Message which gets sent when button is activated (default="CLICK")

Methods defined here


You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature


Rotate button stepwise by 360 degrees when it has been activated.


Pre-render the text to go on the label.


Draw button cuboid.


Rotate button if it has been activated.


Handle events.


Build caption and request reception of events.

Methods inherited from Kamaelia.UI.OpenGL.OpenGLComponent.OpenGLComponent :


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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT

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