Kamaelia docs : Kamaelia.UI.MH.PyGameApp.PyGameApp

Kamaelia.UI.MH.PyGameApp.PyGameApp

For examples and more explanations, see the module level docs.


class PyGameApp(Axon.Component.component)

PyGameApp(screensize[,caption][,transparency][,position]) -> new PyGameApp component.

Creates a PyGameApp component that obtains a pygame display surface and provides an internal pygame event dispatch mechanism.

Subclass to implement your own pygame "app".

Keyword arguments:

  • screensize -- (width,height) of the display area (default = (800,600))
  • caption -- Caption for the pygame window (default = "Topology Viewer")
  • fullscreen -- True to start up in fullscreen mode (default = False)
  • transparency -- None, or (r,g,b) colour to make transparent
  • position -- None, or (left,top) position for surface within pygame window

Inboxes

  • control : NOT USED
  • displaycontrol : Replies from Pygame Display service
  • inbox : NOT USED
  • events : Event notifications from Pygame Display service

Outboxes

  • outbox : NOT USED
  • signal : NOT USED
  • displaysignal : Requests to Pygame Display service

Methods defined here

Warning!

You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, screensize[, caption][, fullscreen][, depth][, transparency][, position])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

_dispatch(self)

Internal pygame event dispatcher.

For all events received, it calls all event handlers in sequence until one returns True.

addHandler(self, eventtype, handler)

Add an event handler, for a given PyGame event type.

The handler is passed the pygame event object as its argument when called.

events(self)

Generator. Receive events on "events" inbox and yield then one at a time.

go(self)

Call this to run the pygame app, without using an Axon scheduler.

Returns when the app 'quits'

main(self)

Main loop. Do not override

mainLoop(self)

Implement your runtime loop in this method here. FIXME: This is less than ideal.

quit(self[, event])

Call this method/event handler to finish

removeHandler(self, eventtype, handler)

Remove the specified pygame event handler from the specified event.

waitBox(self, boxname)

Generator. Yields until data ready on the named inbox.

Feedback

Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT


Kamaelia is an open source project originated from and guided by BBC Research. For more information browse the site or get in contact.

This is an ongoing community based development site. As a result the contents of this page is the opinions of the contributors of the pages involved not the organisations involved. Specificially, this page may contain personal views which are not the views of the BBC. (the site is powered by a wiki engine)

(C) Copyright 2008 Kamaelia Contributors, including the British Broadcasting Corporation, All Rights Reserved.

This web site is powered by the same code created for the bicker manor project. For more details, contact Michael Sparks at BBC Research directly (cf contact)