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Kamaelia.UI.MH.PyGameApp.PyGameApp

For examples and more explanations, see the module level docs.


class PyGameApp(Axon.Component.component)

PyGameApp(screensize[,caption][,transparency][,position]) -> new PyGameApp component.

Creates a PyGameApp component that obtains a pygame display surface and provides an internal pygame event dispatch mechanism.

Subclass to implement your own pygame "app".

Keyword arguments:

Inboxes

Outboxes

Methods defined here

Warning!

You should be using the inbox/outbox interface, not these methods (except construction). This documentation is designed as a roadmap as to their functionalilty for maintainers and new component developers.

__init__(self, screensize[, caption][, fullscreen][, depth][, transparency][, position])

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

_dispatch(self)

Internal pygame event dispatcher.

For all events received, it calls all event handlers in sequence until one returns True.

addHandler(self, eventtype, handler)

Add an event handler, for a given PyGame event type.

The handler is passed the pygame event object as its argument when called.

events(self)

Generator. Receive events on "events" inbox and yield then one at a time.

go(self)

Call this to run the pygame app, without using an Axon scheduler.

Returns when the app 'quits'

initialiseComponent(self)

main(self)

Main loop. Do not override

mainLoop(self)

Implement your runtime loop in this method here. FIXME: This is less than ideal.

quit(self[, event])

Call this method/event handler to finish

removeHandler(self, eventtype, handler)

Remove the specified pygame event handler from the specified event.

waitBox(self, boxname)

Generator. Yields until data ready on the named inbox.

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-- Automatic documentation generator, 05 Jun 2009 at 03:01:38 UTC/GMT