April 2024 - This site, and Kamaelia are being updated. There is significant work needed, and PRs are welcome.

Kamaelia.UI.Pygame.Image.Image

class Image(Axon.Component.component)

Image([image][,position][,bgcolour][,size][,displayExtra][,maxpect]) -> new Image component

Pygame image display component. Image, and other properties can be changed at runtime.

Keyword arguments: - image -- Filename of image (default=None) - position -- (x,y) pixels position of top left corner (default=(0,0)) - bgcolour -- (r,g,b) background colour (behind the image if size>image size) - size -- (width,height) pixels size of the area to render the iamge in (default=image size or (240,192) if no image specified) - displayExtra -- dictionary of any additional args to pass in request to PygameDisplay service - maxpect -- (xscale,yscale) scaling to apply to image (default=no scaling)

Inboxes

Outboxes

Methods defined here

Warning!

__init__(self, image, position, bgcolour, size, displayExtra, maxpect)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

blitToSurface(self)

Blits the background colour and image file to the surface

fetchImage(self, newImage)

Load image from specified filename.

self.size is set to image dimensions if self.size is None.

Image is scaled by self.maxpect if self.maxpect evaluates to True.

main(self)

Main loop.

waitBox(self, boxname)

Generator. yield's 1 until data is ready on the named inbox.


Feedback

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