April 2024 - This site, and Kamaelia are being updated. There is significant work needed, and PRs are welcome.

Kamaelia.UI.Pygame.Button.Button

class Button(Axon.Component.component)

Button(...) -> new Button component.

Create a button widget in pygame, using the PygameDisplay service. Sends a message out of its outbox when clicked.

Keyword arguments (all optional): - caption -- text (default="Button <component id>") - position -- (x,y) position of top left corner in pixels - margin -- pixels margin between caption and button edge (default=8) - bgcolour -- (r,g,b) fill colour (default=(224,224,224)) - fgcolour -- (r,g,b) text colour (default=(0,0,0)) - msg -- sent when clicked (default=("CLICK",self.id)) - key -- if not None, pygame keycode to trigger click (default=None) - transparent -- draw background transparent if True (default=False)

Inboxes

Outboxes

Methods defined here

Warning!

__init__(self, caption, position, margin, bgcolour, fgcolour, msg, key, transparent)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

blitToSurface(self)

Clears the background and renders the text label onto the button surface.

buildCaption(self, text)

Pre-render the text to go on the button label.

main(self)

Main loop.

waitBox(self, boxname)

Generator. yields 1 until data ready on the named inbox.


Feedback

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