April 2024 - This site, and Kamaelia are being updated. There is significant work needed, and PRs are welcome.
BasicSprite(image[,position]) -> new BasicSprite component.
A sprite for a pygame application. Can be changed, moved, scaled and rotated on the fly.
Does not use the standard component 'main' loop - must be used in conjunction with SpriteSheduler.
Keyword arguments: - image -- pygame surface containing the image - position -- (x,y) pixels position of the top left corner (default=(10,10))
Warning!
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Main loop
Set paused flag, and signal "pause"
Send shutdown message
Effectively the main loop. Listens for messages on inboxes and adjusts the sprite accordingly, unless 'paused'.
Toggle between paused and unpaused states
Unset paused flag, and signal "unpause"
Got a problem with the documentation? Something unclear, could be clearer? Want to help with improving? Constructive criticism, preferably in the form of suggested rewording is very welcome.
Please leave the feedback here, in reply to the documentation thread in the Kamaelia blog.